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Devlog
treasure & completion!
April 22, 2022
by
KitsuneCafe
added: treasure chests, various bug fixes with the addition of treasure chests and hitting my 45th day of development, i feel like this is a good place to call the game done. obviously it’s not fini...
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item attributes
April 22, 2022
by
KitsuneCafe
added: new item attributes fixed: character creation bug items can now be generated with Ability-affecting values (strength, constitution, etc) which are given when equipping an item. additionally, a...
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win!
April 22, 2022
by
KitsuneCafe
the game is now winnable! the objective: kill beholder, get Orb of Dragonkind, leave the dungeon. leaving the dungeon without the orb will result in an automatic loss...
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field of view improvement
April 18, 2022
by
KitsuneCafe
changed: multiple damage sources, revealed but inactive field of view sprites the way that multiple damage sources are combined has been updated such that it isn’t ridiculously overpowered and broke...
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bug fixing
April 18, 2022
by
KitsuneCafe
this update introduces a few bug fixes for things that have been bothering me. enemy AI should work for the most part now (it was unpredictable before). i went ahead and implemented simple astar pathi...
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more monsters
April 15, 2022
by
KitsuneCafe
added: more enemy types, a game over/restart option along with some general refactoring, there are now more enemy types roaming around the game. the difficulty of the enemies now considers the current...
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equipment ui
April 15, 2022
by
KitsuneCafe
added: equipment UI changed: inventory UI i’m bad at UI programming so this took me a while. i ended up changing the inventory screen to only be a list of items without any commands. pressing Enter...
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equipped items
April 13, 2022
by
KitsuneCafe
equipped/worn items are now displayed in the UI. this is the first part of the equipment UI – the next part will be displaying item stats...
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character creation
April 11, 2022
by
KitsuneCafe
added: character creation, empty item drops, and two-handed weapon property. changed: starting items removed: useless Quit button on starting screen at present, the character creation is mostly just f...
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procedurally generated names
April 11, 2022
by
KitsuneCafe
small update: procedurally generated items now have names that reflect their stats. this took a bit of work because i had trouble with WebGL, Unity’s lifecycle methods, and scriptable objects. there...
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procedurally generated items
April 07, 2022
by
KitsuneCafe
this was a frustrating update to work on. it took me a considerable amount of time and effort and because i decided to upload before giving a visual representation to the changes, it’s almost imposs...
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first devlog, forth update
March 29, 2022
by
KitsuneCafe
hello! i haven’t been creating devlogs each time i post a new build but i’ll try to. since this is the first one, i’ll just sum up what i’m trying to accomplish. over the past two weeks, i’v...
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